Development of Numaze Media Based on Natural Materials to Improve The Concentration of Children With Autism
DOI:
https://doi.org/10.58526/jsret.v4i3.814Keywords:
Numaze Media, Concentration, AutismAbstract
This study aims to develop NuMaze media at PAUD institutions in Merauke District in improving the concentration skills of autistic children. The development method used is the ADDIE model (Analyze, Design, Develop, Implement, Evaluate). The research location was conducted at PAUD institutions in Merauke District involving four autistic children from four PAUD institutions as samples in the study. Data were obtained through interviews, observations, expert validity tests, and feasibility and effectiveness tests in the field. The results of the study showed that the assessment of validators by PAUD curriculum and learning experts, the development of children with special needs, and media development showed that NuMaze media was feasible to use, with an average score of 84% (Very Good Category). The results of the study provide implications that NuMaze media can be an effective reference in improving the concentration skills of autistic children.
Downloads
References
Agustina, S., & Hadis, A. (2023). Peningkatan Kemampuan Mengenal Angka Melalui Penggunaan Maze Numerik Pada Murid Autis Kelas Ii Di Slb Negeri 1 Gowa.
Andriani, D., & Rakimahwati, R. (2023). Pengembangan Kreativitas Anak Usia Dini Menggunakan Media Berbasis Alam. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 7(2), 1910–1922. https://doi.org/10.31004/obsesi.v7i2.4243.
Branch, R. M. (2009). Instructional Design: The ADDIE Approach. Springer.
Darmayasa, P. P., Hartono, M., & Ronyastra, I. M. (2020). Perancangan Mainan Puzzle untuk Media Belajar dan Media Terapi Motorik Halus bagi Anak Autis. KELUWIH: Jurnal Sains Dan Teknologi, 1(2), 69–76. https://doi.org/10.24123/saintek.v1i2.2978.
Gall, M. D., Gall, J. P., & L, B. (2003). Educational Research: An Introduction. In Qualitative Voices in Educational Research (7th ed.). Pearson Education. https://doi.org/10.4324/9781003008064-1.
Hodges, H., Fealko, C., & Soares, N. (2020). Autism spectrum disorder: Definition, epidemiology, causes, and clinical evaluation. Translational Pediatrics, 9(8), S55–S65. https://doi.org/10.21037/tp.2019.09.09.
Khairiyah, K. Y., & Sanusi, R. (2022). Mengembangkan Billiard Mini Untuk Meningkatkan Konsentrasi Pada Anak Autis. Primary: Jurnal Pendidikan Guru Sekolah Dasar, 11(2), 446. https://doi.org/10.33578/jpfkip.v11i2.8543.
Marinda, L. (2020). TEORI PERKEMBANGAN KOGNITIF JEAN PIAGET DAN PROBLEMATIKANYA PADA ANAK USIA SEKOLAH DASAR. An-Nisa Journal of Gender Studies, 13(1), 116–152.
Masrukah, M., Nahrowi, M., & Anis, M. B. (2020). Efektifitas Media Permainan Ular Tangga Bermotif Bangun Datar Pada Pembelajaran Matematika. Inopendas Jurnal Ilmiah Kependidikan, 3(1), 10–17.
Norlita, W., Isnaniar, I., & Maya, S. (2021). Kemampuan Perhatian Anak Autisme Pada Permainan Puzzle Di SLB Melati Rumbai Pekanbaru. Jurnal Kesehatan" As-Shiha", 1(1), 16–33.
Rahmah, M. (2024). Psikologi Perkembangan Prantal, Usia Dini, dan Anak “Hakikat Perkembangan dan Pertumbuhan.” Jurnal Yudistira : Publikasi Riset Ilmu Pendidikan Dan Bahasa, 2(1), 317–328. https://doi.org/10.61132/yudistira.v2i1.478.
Richey, R. C., Klein, J. D., & TRACEY, M. W. (2011). The Instructional Design Knowledge Base: Theory, Research, and Practice. In Routledge (Ed.), Communications of the ACM (Vol. 4, Issue 7). https://doi.org/10.1145/366622.366650.
Sugiyono. (2014). Metodologi Penelitian Kuantitatif, Kualitatif dan R & D.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 Ruyanah Ruyanah, Brigita Puridawaty

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Copyright @2022. This is an open-access article distributed under the terms of the Creative Commons Attribution-ShareAlike 4.0 International License (https://creativecommons.org/licenses/by-sa/4.0/) which permits unrestricted commercial used, distribution and reproduction in any medium
JRSET is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.


