Development of Mobile Augmented Reality-Based Boarding House Search Application
DOI:
https://doi.org/10.58526/jsret.v3i4.592Keywords:
Augmented Reality, Boarding House Search, Mobile Application, Real Estate Technology, 360-Degree ViewAbstract
This research focuses on developing a mobile application for boarding house search utilizing Augmented Reality (AR) technology. The application integrates AR features to provide an interactive and immersive experience, enabling users to visualize boarding houses in 3D and explore detailed information in real time. The ADDIE model was adopted as the development framework, encompassing Analysis, Design, Development, Implementation, and Evaluation phases. The application features include a 360-degree view, GPS navigation, real-time updates, and an intuitive user interface to enhance the boarding house search process. Black box testing results indicate that the system performs efficiently across key functionalities such as registration, login, navigation, and booking. The findings demonstrate the potential of AR technology to address challenges in property search, offering innovative solutions for both users and property owners. This study contributes to the advancement of AR-based applications in the housing sector, emphasizing their role in improving user satisfaction and decision-making.
Downloads
References
Alvaro-Tordesillas, A., Crespo-Aller, S., & Barba, S. (2019). ARTALIVE: AN ANDROID APPLICATION FOR AUGMENTED REALITY WITHOUT MARKERS, BASED ON ANAMORPHIC IMAGES. The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, XLII-2/W15, 71–76. https://doi.org/10.5194/isprs-archives-XLII-2-W15-71-2019
Chandra, N., Purnomo, F., Ricky, M. Y., Leonard, C., Verdian, A., & Hendrick. (2016). 3D Catalogue based on Augmented Reality in Android Operating System. MATEC Web of Conferences, 54, 05002. https://doi.org/10.1051/matecconf/20165405002
Gomes, J. D. C., Figueiredo, M. J. G., Amante, L. da G. C. D., & Gomes, C. M. C. (2016). Augmented Reality in Informal Learning Environments. International Journal of Creative Interfaces and Computer Graphics, 7(2), 39–55. https://doi.org/10.4018/IJCICG.2016070104
Jamali, S. S., Shiratuddin, M. F., Wong, K. W., & Oskam, C. L. (2015). Utilising Mobile-Augmented Reality for Learning Human Anatomy. Procedia - Social and Behavioral Sciences, 197, 659–668. https://doi.org/10.1016/j.sbspro.2015.07.054
Leung, J. K. L., Ng, D. T. K., & Tsui, C.-Y. (2024). A Primer for Design and Systems Thinkers: A First-Year Engineering Course for Mindset Development. Education Sciences, 14(1), 86. https://doi.org/10.3390/educsci14010086
Mendes, M., Almeida, J., Mohamed, H., & Giot, R. (2019). Projected Augmented Reality Intelligent Model of a City Area with Path Optimization. Algorithms, 12(7), 140. https://doi.org/10.3390/a12070140
Moses Adeleke Adeoye, Kadek Adrian Surya Indra Wirawan, Made Shania Satya Pradnyani, & Nyoman Intan Septiarini. (2024). Revolutionizing Education: Unleashing the Power of the ADDIE Model for Effective Teaching and Learning. JPI (Jurnal Pendidikan Indonesia), 13(1), 202–209. https://doi.org/10.23887/jpiundiksha.v13i1.68624
Okvi Nugroho. (2020). Implementation of Marker Based Tracking Method in the Interactive Media of Traditional Clothes Knowledge-Based on Augmented Reality 360. Journal of Computer Science, Information Technology and Telecommunication Engineering. https://doi.org/10.30596/jcositte.v1i2.4501
Park, M., & Huffman, S. (2020). Developing an aeronautical English training unit based on the ADDIE model in an EFL context. The ESPecialist, 41(4). https://doi.org/10.23925/2318-7115.2020v41i4a6
Pavlova, O., Bashta, A., & Kovtoniuk, M. (2023). AUGMENTED REALITY BASED INFORMATION TECHNOLOGY FOR OBJECTS 3D MODELS VISUALIZATION. Computer Systems and Information Technologies, 1, 68–74. https://doi.org/10.31891/csit-2023-1-9
Schneider, M., Bruder, A., Necker, M., Schluesener, T., Henze, N., & Wolff, C. (2019). A field study to collect expert knowledge for the development of AR HUD navigation concepts. Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications: Adjunct Proceedings, 358–362. https://doi.org/10.1145/3349263.3351339
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2024 Awanda Bintang Pamungkas, Lady Elsera Astrianty
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Copyright @2022. This is an open-access article distributed under the terms of the Creative Commons Attribution-ShareAlike 4.0 International License (https://creativecommons.org/licenses/by-sa/4.0/) which permits unrestricted commercial used, distribution and reproduction in any medium
JRSET is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.