Development Of The “Rumah Pintar Gembira (Maharia)” Learning Media To Improve Cognitive Abilities Of Early Childhood

Authors

  • Nura Puspa Nirwani Program Studi Magister Pendidikan Anak Usia Dini, FKIP, Universitas Panca Sakti Bekasi
  • Brigita Puridawaty Program Studi Magister Pendidikan Anak Usia Dini, FKIP, Universitas Panca Sakti Bekasi
  • Debie Susanti Program Studi Magister Pendidikan Anak Usia Dini, FKIP, Universitas Panca Sakti Bekasi

DOI:

https://doi.org/10.58526/jsret.v5i1.1066

Keywords:

learning media development, MAHARIA smart house media, cognitive ability, early childhood education

Abstract

This study aims to develop an innovative learning medium called Rumah Pintar Gembira (MAHARIA) to improve the cognitive abilities of early childhood. The research was conducted using a Research and Development (R&D) approach with the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. The study was carried out in two early childhood education institutions, namely TK Sukakarya and TK Cemerlang in Sukabumi City, with children aged 4–5 years as the research subjects. The needs analysis revealed that cognitive learning media used in both institutions were limited and mostly consisted of worksheets and static picture cards. Most teachers (78–90%) expressed the need for concrete, manipulative, and interactive learning media, while the average cognitive ability of children was still in the low category (43.7%). Based on these findings, the MAHARIA learning media was developed in the form of a three-dimensional miniature house equipped with eight learning activity components designed to stimulate number recognition, one-to-one correspondence, classification skills, and simple problem-solving abilities. The feasibility of the media was validated by three experts consisting of one media expert and two material experts, resulting in an average feasibility score of 75.3%, categorized as feasible with revision. The effectiveness test was conducted using a comparative experimental design. The experimental group obtained an average N-Gain score of 0.51 (moderate category), which was higher than the comparison group with an average N-Gain score of 0.28 (low category). These findings indicate that the MAHARIA learning media contributes positively to improving early childhood cognitive abilities compared to conventional learning media. Therefore, the MAHARIA learning media can serve as an alternative innovative learning medium to support cognitive development in early childhood education.

Downloads

Download data is not yet available.

References

Arsyad, A. (2011). Media pembelajaran. Jakarta, Indonesia: PT Raja Grafindo Persada.

D’Angelo, T., Bunch, J. C., & Thoron, A. C. (2018). Instructional design using the Dick and Carey systems approach. EDIS. https://doi.org/10.32473/edis-wc294-2018

Hasyim, A. (2016). Metode penelitian dan pengembangan di sekolah. Yogyakarta, Indonesia: Media Akademi.

Junaidi, J. (2019). Peran media pembelajaran dalam proses belajar mengajar. Diklat Review: Jurnal Manajemen Pendidikan dan Pelatihan, 3(1). https://doi.org/10.35446/diklatreview.v3i1.349

Mulyati, E., & Suryani, L. (2023). Penggunaan media board game dan aplikasi Quizizz dalam pengembangan kemampuan kognitif anak usia dini. JIIP – Jurnal Ilmiah Ilmu Pendidikan, 6(11). https://doi.org/10.54371/jiip.v6i11.2690

Novitasari, Y. (2018). Analisis permasalahan perkembangan kognitif anak usia dini. PAUD Lectura: Jurnal Pendidikan Anak Usia Dini, 2(1). https://doi.org/10.31849/paudlectura.v2i01.2007

Nurmadiah, N. (2016). Media pendidikan. Al-Afkar: Jurnal Keislaman dan Peradaban, 5(1). https://doi.org/10.28944/afkar.v5i1.109

Rayanto, Y. H., & Sugianti. (2020). Penelitian pengembangan model ADDIE dan R2D2: Teori dan praktek. Pasuruan, Indonesia: Lembaga Academic & Research Institute.

Smaldino, S. E., Lowther, D. L., & Russell, J. D. (2011). Instructional technology and media for learning. Jakarta, Indonesia: Kencana.

Sugiyono. (2017). Metode penelitian kuantitatif, kualitatif, dan R&D. Bandung, Indonesia: Alfabeta.

Suryana, D. (2016). Pendidikan anak usia dini: Stimulasi dan aspek perkembangan anak. Jakarta, Indonesia: Kencana.

Suryani, L., Elida, Harlina, Apriani, D., Yeny, Y., & Asti, D. (2023). Media pembelajaran digital untuk anak usia dini. Yogyakarta, Indonesia: Deepublish.

Downloads

Published

2026-03-19

How to Cite

Nirwani, N. P., Puridawaty, B., & Susanti, D. (2026). Development Of The “Rumah Pintar Gembira (Maharia)” Learning Media To Improve Cognitive Abilities Of Early Childhood. Journal of Scientific Research, Education, and Technology (JSRET), 5(1), 868–878. https://doi.org/10.58526/jsret.v5i1.1066

Most read articles by the same author(s)

1 2 3 4 > >>