Utilization of Gadgets in Improving Students' Learning Abilities in The History Subject of Grade X at SMA Labschool of Tadulako University
DOI:
https://doi.org/10.58526/jsret.v4i4.899Keywords:
gadget utilization, learning abilityAbstract
The problems in this research article are: How can the use of gadgets improve students' learning abilities in history subjects for class X SMA Labschool UNTAD? and b What are the positive and negative impacts of using gadgets in UNTAD Labschool High School The aim of this study is to describe the use of gadgets to improve students' learning abilities in history subjects in grade X at SMA Labschool Untad and to explain the positive and negative impacts of gadget use. The method used is descriptive qualitative. The results of this study indicate that: (1) The use of gadgets as a tool is very effective in supporting the learning process in the classroom. (2) The positive and negative impacts of using gadgets have a significant influence on students' learning abilities. Therefore, it can be concluded that the use of gadgets has the potential to improve and weaken students' abilities in following the learning process in the classroom.
Downloads
References
Anggreani, S. (2019). The influence of knowledge about the impact of gadgets on health on gadget usage behavior among students at Kebun Elementary School. flower 6 Banjarmasin. Faletehan Health Journal. 6 (2). 64-68
Ministry of National Education, (2003) Constitution Republic of Indonesia No. 20 year 2003 about the national education system.
Ministry of National Education, (2006) Minister of National Education Regulation No. 22 Year 2006 About Content Standards. Jakarta: Ministry of National Education
Gardner, H (1983) Frames of mind: The theory of multiple intelligences
Hamalik, O (1995) Curriculum & Learning. Jakarta: Earth of Letters
Ministry of Education and Culture, Language Center & Language Development and Fostering Agency BPPB (2014) Big Indonesian Dictionary (KBBI) fifth edition. Jakarta: BPPB
Mesra,R et al. (2023 ). Technology Education . Sada Gift Mudjijo Library. 1995. Learning Outcome Test. Jakarta: Bumi Aksara
Rukajat, A (2018) Approach study Qualitative: First edition. Yogyakarta: depublish.
Moleong, LJ (2019) Qualitative Research Methodology . PT Teenager Rosdakarya (online).
Sugiyono (2019) Method Study Qualitative, Quantitative And R&D (Online)
Iven, R. (2020) The relationship between gadget use and the social and emotional development of children aged 5-6 years in the 4.0 era.
Khulwia, K. ( 2018) The influence of gadget use and learning environment on student learning outcomes in social studies subjects in class VII of SMP Negeri 13 Malang.
Leksita, S (2019) Improving students' ability to understand types of jobs in social studies subjects by using the picture and picture model
Siti D. M (2019) The influence of gadgets on the learning achievement of students of economics education IV-B semester 7
Sulfdar, E. ( 2022) The ability of class XII IPS 2 students of Sma Negeri 8 Bulukumba in creating Mono Print Carbon
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 Rifa, Idrus A Rore, Mahfud M Gamar

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Copyright @2022. This is an open-access article distributed under the terms of the Creative Commons Attribution-ShareAlike 4.0 International License (https://creativecommons.org/licenses/by-sa/4.0/) which permits unrestricted commercial used, distribution and reproduction in any medium
JRSET is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.



