Virtual Reality: The World of Sexual Hyperreality

Authors

  • Nara Garini Ayuningrum Universitas 17 Agustus 1945 Surabaya
  • Achmedza Aziz Ghofar Universitas Gajah Mada Yogyakarta
  • Isrida Yul Arifiana Universitas 17 Agustus 1945 Surabaya
  • Nadia Aulia erlinda Universitas 17 Agustus 1945 Surabaya

DOI:

https://doi.org/10.58526/jsret.v4i2.739

Keywords:

Virtual Reality, Pornhub, Hyperreality

Abstract

This study explores the phenomenon of Virtual Reality Pornography (VR Porn) and its influence on the construction of sexuality in the digital era. Grounded in Jean Baudrillard's concept of hyperreality, the research examines how VR Porn shapes sexual preferences, expressions, and the commodification of sexuality. Utilizing a qualitative approach with a netnography method, the study analyzes user interactions and comments on the Pornhub platform to understand the dynamics of consumption and engagement with VR Porn. The findings reveal that VR Porn not only mediates virtual sexual experiences but also fosters unique expressions of intimacy, potentially altering perceptions of reality and physicality. This technology contributes to a simulated experience that feels more authentic than reality itself, shaping how users perceive and experience sexuality. Furthermore, the research highlights the dual nature of this technology—offering immersive experiences while posing risks of self-isolation, distorted intimacy, and the commodification of sexual interactions. These insights contribute to broader discussions about media technology's role in reshaping cultural and sexual paradigms, emphasizing the need for critical reflection on its social and ethical implications.

Downloads

Download data is not yet available.

References

Abdullah, Irwan (2015) Konstruksi dan Reproduksi Kebudayaan. Yogyakarta: Pustaka Pelajar Offset

Baudrillard, Jean (1994) Simulacra and Simulation. USA:The University of Michigan Press

Buzzell, T. (2005). Demographic characteristics of persons using pornography in three technological contexts. Sexuality & Culture, 9(1), 28–48. https://doi.org/10.1007/BF02908761

Croissant, J. L. (2006). The new sexual technobody: Viagra in the hyperreal world. Sexualities, 9(3), 333–344. https://doi.org/10.1177/1363460706065050

Daneback, K., Månsson, S.-A., & Ross, M. W. (2005). An Internet study of cybersex participants. Archives of Sexual Behavior, 34(3), 321–328. https://doi.org/10.1007/s10508-005-3121-8

Delmonico, D. L., & Carnes, P. J. (1999). Virtual sex addiction: When cybersex becomes the drug of choice. CyberPsychology & Behavior, 2(5), 457–463. https://doi.org/10.1089/cpb.1999.2.457

Diamond, I. (1980). Pornography and repression: A reconsideration. Signs: Journal of Women in Culture and Society, 5(4), 686–701. https://doi.org/10.1086/493758

van Doorn, N. (2011). Digital spaces, material traces: How matter comes to matter in online performances of gender, sexuality and embodiment. Media, Culture & Society, 33(4), 531–547. https://doi.org/10.1177/0163443711398692

Elsey, J. W. B., van Hoogdalem, A.-G., & van Lankveld, J. J. D. M. (2019). The impact of virtual reality versus 2D pornography on sexual arousal and presence. Computers in Human Behavior, 97, 35–43. https://doi.org/10.1016/j.chb.2019.02.027

Garlick, S. (2010). Taking control of sex? Hegemonic masculinity, technology, and internet pornography. Men and Masculinities, 12(5), 597–614. https://doi.org/10.1177/1097184X09341360

Horley, J., & Clarke, J. (2016). Sexual commodification: Pornography, prostitution, and personal construct. In D. Winter & N. Reed (Eds.), Experience, meaning, and identity in sexuality: A psychosexual therapeutics casebook (pp. 147–165). Routledge.

Kingsepp, E. (2007). Fighting hyperreality with hyperreality: History and death in World War II digital games. Games and Culture, 2(4), 366–375. https://doi.org/10.1177/1555412007309535

Laier, C., Pawlikowski, M., Pekal, J., Schulte, F. P., & Brand, M. (2013). Cybersex addiction: Experienced sexual arousal when watching pornography and not real-life sexual contacts makes the difference. Journal of Behavioral Addictions, 2(2), 100–107. https://doi.org/10.1556/JBA.2.2013.002

Langman, L. (2007). Simulacra and simulation. In G. Ritzer (Ed.), The Blackwell encyclopedia of sociology. https://doi.org/10.1002/9781405165518.wbeoss122

McArthur, N., & Twist, M. L. C. (2017). The rise of digisexuality: Therapeutic challenges and possibilities. Sexual and Relationship Therapy, 32(3–4), 334–344. https://doi.org/10.1080/14681994.2017.1397948

Nunes, M. (1995). Jean Baudrillard in cyberspace: Internet, virtuality, and postmodernity. Style, 29(2), 314–327.

Pihlaja, S. (2016). Expressing pleasure and avoiding engagement in online adult video comment sections. Journal of Language and Sexuality, 5(1), 94–112. https://doi.org/10.1075/jls.5.1.05pih

Pourgharib, B., & Pourebrahim, A. (2018). Baudrillardian concept of hyperreality and simulacra in Margaret Atwood’s Oryx and Crake. Khazar Journal of Humanities and Social Sciences, 21(4), 53–71. https://doi.org/10.5782/2223-2621.2018.21.4.53

Renaud, P., Rouleau, J.-L., Granger, L., Barsetti, I., & Bouchard, S. (2002). Measuring sexual preferences in virtual reality: A pilot study. CyberPsychology & Behavior, 5(1), 1–9. https://doi.org/10.1089/109493102753685854

Seale, C., Cavers, D., & Dixon-Woods, M. (2006). Commodification of body parts: By medicine or by media? Body & Society, 12(1), 25–42. https://doi.org/10.1177/1357034X06061191

Sebikova, L. (2018). The ethical aspects of techno-science, dromology, and hyperreality. Communications - Scientific Letters of the University of Zilina, 20(1A), 32–37.

Sloan, R. J. S. (2015). Videogames as remediated memories: Commodified nostalgia and hyperreality in Far Cry 3: Blood Dragon and Gone Home. Games and Culture, 10(6), 525–550. https://doi.org/10.1177/1555412014565641

Virilio, Paul. 1991. The Aesthetics of Disappearance. Trans. Philip Beitchman. New York: Semiotext

Downloads

Published

2025-05-08

How to Cite

Ayuningrum, N. G., Ghofar , A. A., Arifiana , I. Y., & erlinda , N. A. (2025). Virtual Reality: The World of Sexual Hyperreality. Journal of Scientific Research, Education, and Technology (JSRET), 4(2), 735–747. https://doi.org/10.58526/jsret.v4i2.739