Utilization of Flutter Framework in Developing an Android-Based Cooking Recipe Application

Authors

  • Saniah Evatri Algadrie Universitas Teknologi Yogyakarta
  • Enny Itje Sela Universitas Teknologi Yogyakarta

DOI:

https://doi.org/10.58526/jsret.v3i4.593

Keywords:

Application Programming Interface, Cooking recipes, flutter, mobile application, System Development Life Cycle

Abstract

Cooking has become a common activity in everyday life. Cooking activities require recipes that are used as a guide in processing food ingredients into a dish. The collection of recipes in print media has not been able to meet the needs of users with a dynamic lifestyle. Therefore, researchers developed an android mobile-based cooking recipe application which is a solution to make it easier for users to find and practice recipes efficiently. This research uses a design process using the System Development Life Cycle (SDLC) approach. And in making this application, researchers used the Flutter framework with the Dart programming language which is designed for fast, efficient, and high-performance application development. Later this application will relate to the API (Application Programming Interface) of TheMealDB which provides recipe data. The result of this research is an application that is able to display innovative cooking recipes so that users can easily find and implement cooking recipes and support the improvement of cooking skills and creativity.

Downloads

Download data is not yet available.

References

Abiyyu, I. F., & Tawakal, H. A. (2021). Pengembangan Aplikasi Pendeteksi Kematangan Buah Melon: Studi Kasus Aplikasi Melonku. Jurnal Informatika Terpadu, 7(1), 27–32. https://doi.org/10.54914/jit.v7i1.331

Deni Murdiani, & Muhamad Sobirin. (2022). PERBANDINGAN METODOLOGI WATERFALL DAN RAD (RAPID APPLICATION DEVELOPMENT) DALAM PENGEMBANGAN SISTEM INFORMASI. Jurnal Informatika Teknologi Dan Sains, 4(4), 302–306. https://doi.org/10.51401/jinteks.v4i4.2008

’Hajizah, A. (2024). Penerapan User Experience Dalam Permodelan Sistem Informasi Keuangan. Journal of Information Technology, Software Engineering and Computer Science (ITSECS), 2(2), 1–11.

Hardiansyah, R., & Munir, S. (2020). Analisis dan Pengembangan Sistem Reservasi Online untuk Wisata berbasis Website Studi Kasus Pulau Harapan Kepulauan Seribu. Jurnal Informatika Terpadu, 6(1), 45–52. https://doi.org/10.54914/jit.v6i1.268

Mulyawan, Y. R., & Lestari, C. C. (2019). RANCANG BANGUN SISTEM REKOMENDASI RESEP MASAKAN BERDASARKAN BAHAN BAKU DENGAN MENGGUNAKAN ALGORITMA PENYARINGAN BERBASIS KONTEN. JUTI: Jurnal Ilmiah Teknologi Informasi, 17(2), 94. https://doi.org/10.12962/j24068535.v17i2.a791

Nagara, B. S., Oetari, D., Apriliani, Z., & Sutabri, T. (2023). Penerapan Metode SDLC (System Development Life Cycle) Waterfall Pada Perancangan Aplikasi Belanja Online Berbasis Android Pada CV Widi Agro. INTECOMS: Journal of Information Technology and Computer Science, 6(2), 1202–1210. https://doi.org/10.31539/intecoms.v6i2.8244

Nurlaelatul Maulidah, Sri Diantika, Hiya Nalatissifa, Ahmad Fauzi, & Riki Supriyadi. (2024). Penerapan Extreme Programming dan Flutter Dalam Mobile Application Jago Masak Sebagai Sistem Pencarian Resep Masakan. JEKIN - Jurnal Teknik Informatika, 4(2), 244–253. https://doi.org/10.58794/jekin.v4i2.718

Pratama, S. D., Lasimin, L., & Dadaprawira, M. N. (2023). Pengujian Black Box Testing Pada Aplikasi Edu Digital Berbasis Website Menggunakan Metode Equivalence Dan Boundary Value. J-SISKO TECH (Jurnal Teknologi Sistem Informasi Dan Sistem Komputer TGD), 6(2), 560. https://doi.org/10.53513/jsk.v6i2.8166

Putri, A. S., Eviyanti, A., & Hindarto, H. (2023). Rancang Bangun Aplikasi E-Commerce Berbasis Android Pada Toko Suryamart Menggunakan Framework Flutter. Jurnal Teknologi Dan Sistem Informasi Bisnis, 5(3), 257–265. https://doi.org/10.47233/jteksis.v5i3.851

Rahadani, S. R., Arifin, Z., & Sumarya, E. (2021). ANALISA DAN DESAIN SISTEM INFORMASI MANAJEMEN DENGAN METODE SDLC (SYSTEM DEVELOPMENT LIFE CYCLE) GUNA MENGURANGI WAKTU KERUSAKAN MESIN WELDING. PROFISIENSI: Jurnal Program Studi Teknik Industri, 9(2), 291–297. https://doi.org/10.33373/profis.v9i2.3698

Rasid, & Suartana, I. M. (2024). Perbandingan Jetpack Compose dan Flutter dalam Pengembangan dan Penggunaan Resource pada Aplikasi Link D Law. Journal of Informatics and Computer Science, 6(2).

Saputra, M. R., Rahim, A., & Suryawan, S. H. (2024). Pengembangan Aplikasi Pendaftaran Anggota Perpustakaan Berbasis Android menggunakan Model Waterfall pada Dinas Perpustakaan Kota Samarinda. Jurnal Informatika Terpadu, 10(2), 101–111. https://doi.org/10.54914/jit.v10i2.1281

Siska Narulita, Ahmad Nugroho, & M. Zakki Abdillah. (2024). Diagram Unified Modelling Language (UML) untuk Perancangan Sistem Informasi Manajemen Penelitian dan Pengabdian Masyarakat (SIMLITABMAS). Bridge : Jurnal Publikasi Sistem Informasi Dan Telekomunikasi, 2(3), 244–256. https://doi.org/10.62951/bridge.v2i3.174

Sutrisno, J., & Karnadi, V. (2021). APLIKASI PENDUKUNG PEMBELAJARAN BAHASA INGGRIS MENGGUNAKAN MEDIA LAGU BERBASIS ANDROID. JURNAL COMASIE, 04(06).

Wijaya, W. W. W., & Susanto, E. (2021). New Normal: Pengembangan Sistem Informasi Penjualan Menggunakan Metode SDLC (System Development Life Cycle). Jurnal Sustainable: Jurnal Hasil Penelitian Dan Industri Terapan, 10(1), 1–9. https://doi.org/10.31629/sustainable.v10i1.3190

Downloads

Published

2024-12-24

How to Cite

Algadrie, S. E., & Sela, E. I. (2024). Utilization of Flutter Framework in Developing an Android-Based Cooking Recipe Application. Journal of Scientific Research, Education, and Technology (JSRET), 3(4), 1778–1788. https://doi.org/10.58526/jsret.v3i4.593